Archive for the ‘Fantasy Flight Cosmic Board game’ category

@pgocosmic on twitter

January 19, 2011

There are more than 300,000 Cosmic Encounter players in the world. It turns out that twitter is the way to find them and bring them together!

With the resurgence of our favorite game via the great Fantasy Flight edition, and Expansion 2 “Cosmic Conflict” coming very very soon (Jan or Feb) of 5 planned, we have a great opportunity to reinvigorate the Cosmic Community. I was just chatting with Kevin WIlson at FFG yesterday about expansion set 3 :).

Today, Cosmic fan, Alan Varney via twitter and Board Game Geek has declared February 12 as National Cosmic Encounter Day :). We heartily concur!
National Cosmic Encounter Day | Cosmic Encounter | BoardGameGeek

Join us on twitter to keep in (and magnify) the cosmic loop.

It’s free for those of you not on twitter. And if you are reticent – just make a twitter account solely for the purpose of building the Cosmic community. That’s how I use it and it rocks! ONce you have an account, do a search for Cosmic Encounter (and other terms that you think might apply) and you will on your way.

In other news, Cosmic Online player “yuropa” Glen Pepicelli has been working with Bill Eberle and me on relocating Cosmic Online to the Amazon EC2 Cloud as well as beginning work on new CE Online aliens from the FFG Set.

If you have projects which need cloud support email Glen at

Looking ahead to a good Cosmic 2011.



This Will Be a Must Have

September 9, 2009

Just reviewed the art and text for the 20 new aliens for Expansion Set Cosmic Incursion. Spectacular! Stay Tuned 🙂

Cosmic Online Announces New Board Game

December 11, 2008

Come to the newly redesigned Cosmic Encounter Online to get details on this new edition of Cosmic Encounter by Fantasy Flight Games, as well as the latest insider info posted at Blogmic Encounter by Cosmic uber-fan, TheDukester.

Choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Nineteen newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.

This classic game of alien politics has sold world wide for three decades in over a dozen languages. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!

No two games of Comsic Encounter are ever the same!

Fixes Fixes Fixes

December 3, 2008
  • Player Rank has been fixed to load player rank quickly and to show a player’s best aliens and an alien’s best players.
  • Mass mailing has been fixed to get clean lists.
  • Cosmic home page has been updated to show the new Fantasy Flight board game and TheDukester’s wonderful Blogmic Encounter

A Technology Preview for the New Board Game

November 26, 2008


Tech cards represent revolutionary technologies that players can research during the game. Each tech card has an effect and a research number on it, which represents how long it takes to develop the technology.



If players decide to play with this variant, shuffle the technology deck and deal two tech cards to each player after completing the normal game setup. Each player then looks at his or her two tech cards, selects one, and discards the other, faceup, next to the technology deck. The selected tech card is placed facedown in front of the player, and is not considered part of his or her hand.

Note: If using this variant with the “Four Planets” variant, remove all cards with a research number of 8 or more from the tech deck before play. These cards are not used with the “Four Planets” variant.

Using Technology

At the start of any player’s Regroup Phase, before the offense retrieves a ship from the warp, each player may research their tech card, complete their tech card, or do nothing.


Researching a Tech Card

To research a tech card, the player takes one of his or her ships from any of the player’s colonies and moves it on top of his or her tech card. The ship is now researching that tech card. Once a ship is researching a tech card, it cannot be removed from that tech card until the tech card is completed.


Completing a Tech Card

To complete a tech card, the player turns the tech card faceup. If there are a number of ships researching the tech equal to or greater than the tech card’s research number, the tech is completed. The player returns the researching ships to any of his or her colonies. The completed tech card remains in play and may now be used. If the number of ships on the tech card is lower than its research number, the tech card is abandoned. The player returns the researching ships to any of his or her colonies, as before, but the tech card is discarded, faceup, next to the technology deck instead of being used.

Note that technology cards may have many different effects. Some of them are discarded after being used, while others remain in play for the rest of the game once completed. 


Getting New Tech Cards

If a player is eligible to have a second encounter during his or her turn, he or she may give up the opportunity to have a second encounter and instead gain a new tech card. The player draws a number of tech cards equal to his or her current foreign colonies plus one, selects one, and discards the others. The selected tech card is placed facedown in front of the player and must be researched before it can be completed, just as before. There is no limit to the number of tech cards a player can have facedown in front of him or her, but a player may only research or complete one tech card during each Regroup Phase. If the tech deck runs out, shuffle the tech discard pile to make a new tech deck.

Note: The Machine may give up its second or later encounter to get a new tech card, but doing so ends its turn, regardless of its alien power.


Losing Researching Ships

Ships researching a tech card are considered to be in that player’s home system. Players may not aim the hyperspace gate at a tech card, but ships can be lost from a tech card in other ways (such as the Shadow’s power).

See The New Fantasy Flight Cosmic Encounter Board Game

October 21, 2008

Go here to see the New Fantasy Flight Cosmic Encounter Board Game